GameLift / Client / update_game_session

update_game_session#

GameLift.Client.update_game_session(**kwargs)#

Updates the mutable properties of a game session.

To update a game session, specify the game session ID and the values you want to change.

If successful, the updated GameSession object is returned.

All APIs by task

See also: AWS API Documentation

Request Syntax

response = client.update_game_session(
    GameSessionId='string',
    MaximumPlayerSessionCount=123,
    Name='string',
    PlayerSessionCreationPolicy='ACCEPT_ALL'|'DENY_ALL',
    ProtectionPolicy='NoProtection'|'FullProtection',
    GameProperties=[
        {
            'Key': 'string',
            'Value': 'string'
        },
    ]
)
Parameters:
  • GameSessionId (string) –

    [REQUIRED]

    A unique identifier for the game session to update.

  • MaximumPlayerSessionCount (integer) – The maximum number of players that can be connected simultaneously to the game session.

  • Name (string) – A descriptive label that is associated with a game session. Session names do not need to be unique.

  • PlayerSessionCreationPolicy (string) – A policy that determines whether the game session is accepting new players.

  • ProtectionPolicy (string) –

    Game session protection policy to apply to this game session only.

    • NoProtection – The game session can be terminated during a scale-down event.

    • FullProtection – If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

  • GameProperties (list) –

    A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. You can use this parameter to modify game properties in an active game session. This action adds new properties and modifies existing properties. There is no way to delete properties. For an example, see Update the value of a game property.

    • (dict) –

      This key-value pair can store custom data about a game session. For example, you might use a GameProperty to track a game session’s map, level of difficulty, or remaining time. The difficulty level could be specified like this: {"Key": "difficulty", "Value":"Novice"}.

      You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can’t delete game properties from a game session.

      For examples of working with game properties, see Create a game session with properties.

      • Key (string) – [REQUIRED]

        The game property identifier.

      • Value (string) – [REQUIRED]

        The game property value.

Return type:

dict

Returns:

Response Syntax

{
    'GameSession': {
        'GameSessionId': 'string',
        'Name': 'string',
        'FleetId': 'string',
        'FleetArn': 'string',
        'CreationTime': datetime(2015, 1, 1),
        'TerminationTime': datetime(2015, 1, 1),
        'CurrentPlayerSessionCount': 123,
        'MaximumPlayerSessionCount': 123,
        'Status': 'ACTIVE'|'ACTIVATING'|'TERMINATED'|'TERMINATING'|'ERROR',
        'StatusReason': 'INTERRUPTED',
        'GameProperties': [
            {
                'Key': 'string',
                'Value': 'string'
            },
        ],
        'IpAddress': 'string',
        'DnsName': 'string',
        'Port': 123,
        'PlayerSessionCreationPolicy': 'ACCEPT_ALL'|'DENY_ALL',
        'CreatorId': 'string',
        'GameSessionData': 'string',
        'MatchmakerData': 'string',
        'Location': 'string'
    }
}

Response Structure

  • (dict) –

    • GameSession (dict) –

      The updated game session properties.

      • GameSessionId (string) –

        A unique identifier for the game session. A game session ARN has the following format: arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>.

      • Name (string) –

        A descriptive label that is associated with a game session. Session names do not need to be unique.

      • FleetId (string) –

        A unique identifier for the fleet that the game session is running on.

      • FleetArn (string) –

        The Amazon Resource Name ( ARN) associated with the GameLift fleet that this game session is running on.

      • CreationTime (datetime) –

        A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

      • TerminationTime (datetime) –

        A time stamp indicating when this data object was terminated. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

      • CurrentPlayerSessionCount (integer) –

        Number of players currently in the game session.

      • MaximumPlayerSessionCount (integer) –

        The maximum number of players that can be connected simultaneously to the game session.

      • Status (string) –

        Current status of the game session. A game session must have an ACTIVE status to have player sessions.

      • StatusReason (string) –

        Provides additional information about game session status. INTERRUPTED indicates that the game session was hosted on a spot instance that was reclaimed, causing the active game session to be terminated.

      • GameProperties (list) –

        A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}.

        • (dict) –

          This key-value pair can store custom data about a game session. For example, you might use a GameProperty to track a game session’s map, level of difficulty, or remaining time. The difficulty level could be specified like this: {"Key": "difficulty", "Value":"Novice"}.

          You can set game properties when creating a game session. You can also modify game properties of an active game session. When searching for game sessions, you can filter on game property keys and values. You can’t delete game properties from a game session.

          For examples of working with game properties, see Create a game session with properties.

          • Key (string) –

            The game property identifier.

          • Value (string) –

            The game property value.

      • IpAddress (string) –

        The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.

      • DnsName (string) –

        The DNS identifier assigned to the instance that is running the game session. Values have the following format:

        • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.

        • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

        When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

      • Port (integer) –

        The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.

      • PlayerSessionCreationPolicy (string) –

        Indicates whether or not the game session is accepting new players.

      • CreatorId (string) –

        A unique identifier for a player. This ID is used to enforce a resource protection policy (if one exists), that limits the number of game sessions a player can create.

      • GameSessionData (string) –

        A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see Start a game session.

      • MatchmakerData (string) –

        Information about the matchmaking process that resulted in the game session, if matchmaking was used. Data is in JSON syntax, formatted as a string. Information includes the matchmaker ID as well as player attributes and team assignments. For more details on matchmaker data, see Match Data. Matchmaker data is updated whenever new players are added during a successful backfill (see StartMatchBackfill).

      • Location (string) –

        The fleet location where the game session is running. This value might specify the fleet’s home Region or a remote location. Location is expressed as an Amazon Web Services Region code such as us-west-2.

Exceptions